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Monday, December 13, 2004

Outline for teaching the Goa rules

Based on Lanza's "The Finer Points of Teaching Rules" - http://www.thegamesjournal.com/articles/TeachingRules.shtml

set up

tagline
- what you do on your turn
- increase technologies, found colonies, engage in expeditions [Appelcline]
- scoring
- the more highly developed your town, the more points you get

overview
- auction
- plantations/colonists/spice/ships, 1-time or every round
- action x 3
- take ships
- take spices
- take money [VPs!]
- take cards [VPs!]
- take colonies + spices [VPs!]
- upgrade [VPs!]

x 8


details

- VPs = development board (1/3/6/10)
+ colonies (1/3/6/10)
+ card symbols (1/3/6/10/15/20)
+ most money (3)
+ plantation VPs
+ tile VPs

- auction
- placing markers - orthogonal, diagonal (see Appelcline)
- auction
- flag => action; first auctioneer
- pay owner/bank
- red tiles are reusable
- action (+ card + red tile)
- take ships
- take spices
- take money [VPs!]
- take cards - discard/play to meet hand limit [VPs!]
- take colonies + spices (pay colonists) [VPs!]
- upgrade (pay spices + ships) [VPs!]

- turn tracker
- Part B tiles: more powerful tiles
- extra actions

exceptions
- extra actions
- carry over 1 extra action
- take colonies - failure => colonist.
- upgrade - first to 4/5 => card - all 2/3/4/5 => action

strategies, pitfalls



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